
Tool-assisted speedruns are produced with an emphasis on entertainment value - such as including tricks and stunts that would otherwise be prohibitively difficult to incorporate.

These tools give TAS creators the ability to perform with precision and accuracy beyond what a human player can do. Other tools they are equipped with include savestates and branches, rewriting recorded inputs, splicing together best sequences, as well as macros and scripts to perform automated actions. TASer) has full control over the game's framerate, which when brought down to a still allows frame-by-frame movement to record a sequence of fully precise inputs.

The fastest categories are those without any restrictions and often involve a level of gameplay impractical or even impossible for a human player, while those made according to ' real-time attack' rules serve to research limits doable by human players.ĭuring development of a TAS, its creator (i.e. Tool-assisted speedrunning concerns itself with research into the theoretical limits of the games and their respective competitive categories.

This includes but is not limited to the fastest possible route to complete a game and/or showcasing new ways to optimize existing world records. Tool-assisted speedruns are generally created with the goal of creating theoretically perfect playthroughs. ( Learn how and when to remove this template message)Ī tool-assisted speedrun or tool-assisted superplay ( TAS / t æ s/) is generally defined as a speedrun or playthrough composed of precise inputs recorded with tools such as video game emulators. ( November 2015) ( Learn how and when to remove this template message) The references used may be made clearer with a different or consistent style of citation and footnoting. This article has an unclear citation style.
